Showing posts with label Alfred Bester. Show all posts
Showing posts with label Alfred Bester. Show all posts

Saturday, April 16, 2022

What Ray Bradbury Didn’t Teach You About Short Stories (and Why)

 


(I wrote this piece for the Ray Bradbury course thrown to me mid-semester by circumstances outside my control. They seem to be an excellent bunch of students but have some trouble in discussing the short stories on the reading list – and in writing first drafts of stories allegedly “inspired” by Bradbury’s works. It occurred to me that most of the students hadn’t a clue to what short stories are, and maybe someone had better tell them before they get any further in this life. Besides, this isn’t a lit class but a “Craft and Process Seminar,” whatever that is. What’s more “Craft and Process” than learning what a short story is? Therefore… )

 

“The purpose of trial and error, imitations and experiments, constant slaving through uncertainty and despair is twofold: to acquire merciless self-discipline; to acquire conscious story patterns and reduce them to unconscious practice. I’ve often said that you become a writer when you think story, not about a story.”

– Alfred Bester, introduction to “Time is the Traitor” in Starlight: The Great Short Fiction of Alfred Bester (1976)

 

Even in his book about writing, Zen in the Art of Writing, Ray Bradbury never answered a certain simple, basic question that may have been asked of him a million times: What is a story?

If anyone knew the answer, it was Bradbury. Novels, poems, plays, screenplays, essays notwithstanding, Bradbury is best known as an author of short stories.

I don’t think it was a deliberate dodge. Bradbury knew so well what stories were, he may have taken for granted that everyone else knows what a story is. 

And the reason for that, I suspect, is this: Bradbury read so many stories, and read so extensively, that he thought in stories, i.e. his thoughts naturally took story-shaped ideas. It wasn’t necessarily some sort of gift or talent. You have to work at it.

Many people starting out as writers are not as familiar with short stories. They may have read a few in school, but much of what takes up their self-motivated reading are novels. Novels, of course, are stories too, but they can take a number of twists and turns and explore sidelines; or they can be stacks of stories, one atop the other; or interwoven stories of many characters in many places at many times.

I’ve spent a good part of my life teaching folks about short stories. I’ve written a lot about it, too. And I’ve directed aspiring writers to a lot of what has been written about short stories by others. It’s what I do.

There’s no need to bore you with a lot of that at this time, or maybe at any time, granted you have an intrinsic sense of what makes one batch of pages a story and another batch of X-number of pages of prose fiction – a fragment, a scene, a chapter, but not a story.

Within the traditions of storytelling, it’s simple enough to distinguish five basics elements (I don't call them parts, though many others do) you will find in every story. Or, if you don’t find them in a story, it’s because the author has made their presence felt by their absence, or through some other clever redistribution of their weight upon the story as a whole. You’ve got to have these elements or you don’t have a story. And it doesn't matter how these elements appear, in what structure they may be used. Some teachers talk about “three-act structure,” but you don’t need three acts to tell a story, as long as the story has all the elements. The story doesn’t even have to look like a story: it can disguise itself in an imitation of another form, like a text message, or a journal entry, or a piece of journalism. It can look like a postcard, but if it has all the elements, it’s a story.

What are those elements? The answers will seem obvious, but think about them for a moment. Very often, beginning writers mistake elements or discard them, or consider one or the other of them unnecessary, or covered elsewhere.

First, one needs a character/protagonist. The person (even if the person is an object, or sometimes a collective) is who the story is about. The focus upon this character helps shape what the story is about.

Second, the character has to have a sort of defining motivation. Characters can have all sorts of motivations about many things, but there's usually one interest, one desire, one need, that defines the character most specifically, at least for the purposes of this story.

Third, the story has to happen somewhere. The “somewhere” can be described in great detail or it can be sketched out with a minimum of particulars. But even when sketched out, it has to have the feel of a real place, even when the place is completely unreal (Oz, Narnia, Pluto, Hyperborea).

Fourth, the character has to be confronted with . . . stuff!

An opposing force. A nemesis. Something that prevents or obstructs the character’s defining motivation. This can come from outside the character, or from within the character. Ideally, the external force working against the character is a reflection of an inner force that prevents the character from doing what needs to get done.

Fifth, the collision between the character’s defining motivations and the stuff – the forces opposing them – must result in a significant outcome. It can and is often called the resolution. It can be a victory or a defeat. It can be a standoff. It can be subtle or it can come in accompanied by a brass band and twelve sticks of dynamite. No matter how the outcome is reached, it needs to result in a change. The change may be in the character’s self, or it may be in our perception of the character. If we can’t answer the question “What changes?” by the end of the story, either something’s missing in the story or in our reading of the story.

That’s pretty much it. Sounds easy, but often the most difficult things to do are also the simplest.

And it works. Try it. Think over any of the Bradbury stories you’ve read so far in this class. You'll find all these elements there. Try it with the stories we’ll be reading next. After you’ve read the story, ask yourself: “Who’s story is this?” “What do they want?” “Where is this happening?” “What gets in the way?” “How does it all work out?”

I trust you’ll find the answers in any story (even in bad stories sometimes), by Bradbury or by any other author you choose to read. And you’ll also discover that the elements are most interesting when they also are most cleverly hidden and difficult to discern.

And once you have seen how these elements work in the stories you read, it’s possible that you can more readily apply them to the stories you write as well.

 


Sunday, September 3, 2017

The Semester Approaches, Part Two

(more notes toward more stuff I’ve been thinking about sf and teaching and maybe even living)

I’m never satisfied that I’m teaching what my students need, but at least at times I feel like I’m making an effort at it.
Science fiction is a moving target a.) because it is moving, and b.) because it’s a target, has been a target, remains a target (in spite of many assurances that our work has become “respectable,” whatever that means), and may always be a target – perhaps because no matter what we do, someone who knows better thinks we should be doing otherwise.
There are times when a syllabus looks like a death certificate. The good news is that the patient isn’t dead, just the syllabus. We leave it in the rearview and the class goes where it needs to go.
The syllabus doesn’t teach the class – the teacher (for lack of a better word) teaches, or leads, the class. Or at times the teacher runs just fast enough to keep from being rolled over – by the students, the subject, or by the teacher’s own expectations for what the class should or can accomplish.
The thing I want most from my class – the thing I set out as my highest goal – is that they leave by the end of the semester thinking like science fiction writers. What they write is their own business. What they do is their own business. But if they can think like science fiction writers (and it occurs to me that many people who write science fiction can’t) they will at least have the equipment not only to write in the form, but to think of the world around them in ways they wouldn’t have before.

#                          #                          #

I have no trouble calling what I write science fiction. I don’t spend a lot of time worrying about what it’s called. I’ve noticed a lot students I encounter do worry. “I’m working on this story. I’m not sure if it’s sci-fi or something else.”
“Are you finished with it?”
“No.”
“Don’t worry, then, until it’s done. We’ll figure out what it is when you’ve got something.”
As much I love science fiction, and as much as I believe that science fiction will save our planet, our universe, our culture, and maybe even our lunch, what I love more is story. A good story means more to me than all the categories you can come up with.
Back to the student:
“I’m working on something. I don’t know if it’s a story or not.”
Oh dear. Here we go again.
“Keep working. When it’s ready, and if you’re paying attention, you’ll find out what it is. You won’t tell if it’s a story. I won’t tell. The thing you’re working on will tell you if it’s a story or if it’s something else. Keep working.”
I know that answer may strike many here as unsatisfactory. It is unsatisfactory. Here you are, a roomful of writers who want to write all the great things you know you can, and will, write, and I’m telling you that a pile of scribbled letters is going to tell you what it is.
Remember, that pile of scribbled letters is yours.
I’m not trying to be “literary” or “aesthetic” about this. I am, I believe, being practical. My employers at Columbia College Chicago hired me, I suspect, because they wanted someone to teach what they believe is a “commercial” form of writing – i.e. something that someone will pay you to write as compared to something that no one will pay you to write but will exist for – well, for some reason. My employers seem to make some distinction between what they think they want their students to do and what they think I want my students to do. It’s a misapprehension. We both want them to write the best possible work they’re capable of producing.
Besides, I don’t think they know what writers of science fiction really get paid. If they ever find out, my butt is on the street. We’re paid crap compared to what writers in other fields receive.
What it means is that a good story goes beyond the boundaries of the teachable. I have colleagues who go on about three- and six-act structure; they’ll go on about narrative “arcs”; they’ll talk about having an “A” story and a “B” story; they’ll talk about character and motivation and conflict and complication (hell, even I do that).
They can show you how to build the statue that is Galatea – perfectly life-like, but without life.
How do you make Galatea live and breathe and speak and laugh, and even cry?
The question is big. The answers are many – or the same answer worded many ways.
I came upon this wonderful quote from the great screenwriter Emeric Pressburger, who worked with Michael Powell on such classics as The Red Shoes and Black Narcissus. He is talking about films, but what he says applies to any kind of writing:

I think that a film should have a good story, a clear story, and it should have, if possible, something which is probably the most difficult thing – it should have a little bit of magic. Magic being untouchable and very difficult to cast, you can’t deal with it at all. You can only try to prepare some nests, hoping that a little bit of magic will slide into them.

Yes, even a science fiction story needs a little bit of magic.
Where does it come from?
I don’t know. Like most of the universe, it remains a mystery.
But very often, most often, the magic comes from you. You give to every story a little piece of yourself that no other writer can give to that story. It may come easy or may come with unbearable agony, but it comes from you.
Let me throw in some words from smart people, so that you don't just have to take the word of a stupid teacher-guy:

“ . . . The mature science fiction writer doesn’t merely tell a story about Brick Malloy vs. The Giant Yeastmen from Gethsemane. He makes a statement through his story. What is the statement? Himself, the dimension and depth of the man. His statement is seeing what everybody else sees but thinking what no one else has thought, and having the courage to say it. The hell of it is that only time will tell whether it was worth saying.” – Alfred Bester, “My Affair With Science Fiction” (1975)

“It was 1956, and the beginning of a conscious realization that to limit science fiction to outer space was just that – a limitation, and that science fiction has and should have as limitless a character as poetry; further, that it has a real function in inner space. This in turn led me to a redefinition of science itself, and to an increasing preoccupation with humanity not only as the subject of science, but as its source. It has become my joy to find out what makes it tick, especially when it ticks unevenly.” — Theodore Sturgeon, in his introduction to “And Now the News . . .” in the collection, The Golden Helix

“The unread story is not a story; it is little black marks on wood pulp. The reader reading it makes it live: a live thing, a story.” — Ursula K. Le Guin

“Any bad fiction, no matter the genre, is a wild exercise of the imagination which explodes in the night of our minds, makes garish pyrotechnics, then dies, leaving the night blacker than before. But good fiction is a steady light even if sometimes a small one. By it we walk without stumbling and we may return at any time to see under its flare other topographical features we did not understand the first trip.” – Philip Jose Farmer

I know – if I’m teaching a “genre” class, is that what I’m supposed to be talking about? Aren’t I supposed to be talking about tropes and arcs and structure? Isn’t it all about the “Three Rs”: Rockets, Robots and Rayguns?
No.
No. No. No.
Not necessarily so.
It can be, but it doesn’t have to be.
The thing that probably most infuriates my colleagues who have no interest in science fiction – or any forms of “popular” literature – is their belief that it doesn’t have to be good writing, by their standards, to be “successful” – by their standards. What those standards are is an argument for another time, but let’s say we can agree on what constitutes the basics of good writing. They have a point. All you have to do is review the quality of prose in most bestsellers to see that a lot of bad writing makes a lot of money for someone. They will also see that bad writing is not the exclusive domain of science fiction – in fact, our standards are much higher than they are in many other forms. And yet the belief persists that science fiction depends mostly on “ideas” illustrated through cheap dramatic conventions, which makes none of it “real” or “serious” literature.
And very often, to be honest, they’re right.
This isn’t to say the work has no value, but that it engages in a currency they do not recognize.
I believe it’s possible and even necessary, to write to the higher goal, i.e. it takes as many sheets of paper (or equivalent electrons) and as much ink to write a good book as a bad or mediocre one. A box of good books weighs as much as a box of bad ones. Why not fill that box with the best work possible?
The coolest thing about science fiction is that, so long as we keep “story” somewhere in the upper corner of our imaginations, we can invent the form as we go along. And we can imbue it with a finesse and nuance it never had before. Why I maintain such prominence for “story” is a subject for another time.
We are situated on the corner of Popular Street and Personal Avenue, and the cross traffic comes from both ways. In a culture that is changing in so many ways, it’s not a bad place to be.